Insatiable Hearts 0.1.3C
Hey folks, sorry its been a while. I've been very busy irl and I kind of forgot to update the public version of the game while I've been working on the supporter version lol. So, here's the previous supporter version made public like it was supposed to be earlier last month, oops!
So whats in this update? The new clothing system! The clothing system is going to be important for a variety of flavor reasons like the game accounting for nudity, scenes or npcs reacting to different clothing types and of course, player customization down the line
right now theres just a handful of new outfits but that'll grow over time, each can be dynamic, coming in different sizes and colors. There's also different fits and these will be affected by the players body sizes and shapes. The clothes have their own bursting limits and will break around various body parts depending on the clothing item, its elasticity and other factors. Each clothing item is unique and can store its own data, right now this is just for storing the "damaged" condition, but eventually I'll use this for stains, wetness and other modifiers. Eventually this system will allow me to implement interesting things like cursed clothing (like a dress that fattens the player till they burst out of it) or parasitic clothing with unique interactions and events. Looking forward to fleshing out this new feature ~
Relatedly, there's a new NPC in the harbor region, Nadeline Mordred a snooty arachnid tailor. She'll tease and belittle a bit, but sales various garments and will tailor and patch up damaged clothes.
Additionally there's a new quest tracking system to make it a little more clear what story content is available as well as little pushes in the right direction in case anything isn't clear, this can all be viewed under the journal. I'm still fiddling with it, so it'll need some work, but I figure some quest tracking is better than none.
And thats about it? There's a handful of other things, but its a rather small update on the outside. Been a lot going on at home and I got a bit bogged down working on mechanical additions to the game rather than content, so it's not going to feel huge but its another rung in the ladder towards my goals for sure. After two mechanical focused updates I'm really itching to get more content written for the game, particularly more NPC dialog and romance, weight gain, kink, etc and I want to get more of the quests and story stuff rolling. So, the next updates are going to be more focused on chipping away at some of that if anyone is looking forward to that, haha
Thank you all, again, as always for your support and patience. This project is a passion of mine and I yearn to have more time developing it between all the stuff at home I'm juggling. It means so much to me that folk are so hype for what sometimes feels like just me scribbling in a notebook about my little oc obsessions. Y'all are the best and I hope I can get some fresh spicy stuff out for yall again soon.
For now, enjoy popping a few buttons and fiddling with the additions ~
Cheers!
Change-log:
Version 0.1.3C - (05/23/2024)
Additions:
+ Delphi can now be sought out directly from the swamp main page if the player is doing her quest and currently has the rare herb in their possession
+ Verallia's tent, Delphi's shop and Fyrfli's hut now have background art
+ Added a new journal menu that displays ongoing quests and assist players. Delphi's introduction, Verallia's meeting, Melmatria's Monastery entry, Amelie's curse, Blair's condition and more now have dedicated entries
+ Added a new and extensive system for clothing and equipment
+ Clothing comes in a variety of sizes and colors and reacts to the players body and fits. As players gain or lose weight or change sizes clothes can become loose or restrictive. If the player becomes too big for their clothing the clothing will tear dynamically with which ever body area is outsizing it. The parts that can affect clothing current is chest size, upper belly size, lower belly size, hips and thighs.
+ Added a variety of base clothes including: Button-up shirts, bikini top and bottom, leggings and a latex skin suit
+ Added a specialty clothing item: Dreamspun Unitard. This will be the player's starting outfit given to them by Lexi the Alp
+ Added a specialty clothing item: melmatrian robes, it can be acquired by joining the milk temple of Melmatria in the meadow region
+ Added a new area of the harbor that includes new shops, currently only the tailor is open
+ Added a tailor shop run by a new NPC, Nadeline Mordred, Siphona's Older sister. She sells various clothing items and can repair or custom tailor clothing to fit the player's body. She can also be talked to about various topics and has further dialog if the player has met her younger sister Siphona Mordred
+ Nadeline will also make small teasing remarks on a player's body shape and size while tailoring clothes for them
+ Added specialty clothing items: Spidersilk doublet, Spidersilk trousers and Spidersilk Skirt. These extra elastic clothes can be purchased from Nadeline Mordred in the harbor
+ Nude players will get a few small reactions in the harbor
Changes:
~ Delphi's intro scenes no long call a non-human player human. Additionally her using the antialethic lantern on the player removes mutagen build up
~ Fyrfli no longer refers to the player as human if they are a non-human species
~ Player stats have now been moved to the new journal page
~ Searching the swamp now has a chance to find hog-maker truffles outside of the root event
~ Canned Stew can now be found in the swamp as well as the junkyard
~ Wognip is now much easier to find while searching the swamp if the player has started delphi's quest and currently doesn't have wognip in their pockets
~ The character, relationship and journal panels now display as a popup instead of a dedicated passage so they can now be viewed without resetting the existing passage
~ Depreciated the "Style" character creation option as it'll later be replaced with starting clothes options
~ As there currently a limit to ten links for keyboard navigation footer links and other spurious links have been marked to no longer affect link count (for now this means that links over 10 will still be available but won't have keyboard shortcuts)
~ Increased the font weight of bolded text for readability
~ Some scenes have been altered to accommodate a nude player where previous clothes were mentioned, a few regional areas also make ambient comments about being nude
Fixes:
x Fixed the hair growth messages not stopping once triggered due to a failed check
x Fixed breast size not scaling with height
x Fixed some mutagens not zeroing out after a mutation event, causing an excess overtime
x Fixed an error with amelie's curse break attempt
x Fixed the milk-self option check if the player had breasts rather than if they were lactating
x Shout out to communiy member "Chloe_Verto" for several typo fixes
Patch 1 x Fixed trailing numbers on the player's height when viewed in imperial measurements x Fixed a repeated face description in the character's description panel x Fixed a clunky description line about the player's nose type in the character's description panel x Fixed a broken conditional in the tailor shop's opening scene x Fixed a doubled rare herb event that made both the rare herb and hog truffle harder to find x Fixed a few missing date tags on the new passages Reuploaded the images version as it accidentally was packaged with an older version of the game. Look for the html file titled "index" that should be the actual version of the game
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Insatiable Hearts
In development erotic text game. A drifting soul finds themselves in a world of desires, gluttony and monsters
Status | In development |
Author | Owlkaline |
Genre | Interactive Fiction |
Tags | Adult, Fantasy, Horror, kink, Monsters, Romance, Text based, transformation, Twine, weight-gain |
Languages | English |
More posts
- Insatiable Hearts V0.21.437 days ago
- Insatiable Hearts 0.1.3D80 days ago
- Insatiable Hearts 0.1.3BMay 24, 2024
- Insatiable Hearts 0.1.3A+p2Mar 25, 2024
Comments
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this update is fantastic, plus idk if it’s just my luck but it feels like stability has improved for mobile by a lot. Keep on keeping on.
Nice